Sunken Submarine

A player home set up in a sunken submarine.

The room is partially flooded, sunlight is coming through the porthole. Such a lonely and gruesome faith to get stuck in a sunken submarine.
A personal project of mine to practice combining level design, modeling, texturing and lighting/effects in engine.

Rendered in Unreal 4

Added a water effect using Fresnel and a normalmap as input for refraction.

Added a water effect using Fresnel and a normalmap as input for refraction.

First lighting pass

First lighting pass