Space Squid - Ludum Dare 38

A gamejam project I worked on with team Potaton.
We made it for Ludum Dare 38, I was responsible for the art and did mostly shaderwork in Unreal 4 and some modeling and texturing.
The model of the big purple sphere is made by the other artist in the team, I made the forcefield effect though.
Play it here: https://ldjam.com/events/ludum-dare/38/space-squid

Ingame screenshot of the environment taken from the firstperson player perspective

Ingame screenshot of the environment taken from the firstperson player perspective

Rocket that gets shot at the player, I added a sharks face as seen on ww2 airplanes

Ingame screenshot of the main boss taken from the firstperson player perspective

Ingame screenshot of the main boss taken from the firstperson player perspective

Model of the gun rendered in unreal, the screen use to have a nice panning display with green logs and random info, we ended up using the screen as a health indicator

Model of the gun rendered in unreal, the screen use to have a nice panning display with green logs and random info, we ended up using the screen as a health indicator