1950's luxurious skyscraper - Environment Artist for The Red Stare
This is one of the buildings I designed, modeled and textured for a project I'm currently working on.
Most of the detail is put in the middle of the model and the textures because that's the part that the player is closest to ingame.
Street-view of the entrance of the building, rendered in Marmoset Toolbag
3D viewer
The building together with the rest of the scene, rendered ingame.
The building as seen from the ground, rendered ingame.
Ingame screenshot of the players view on the building at night.