The Red Stare - New York Back ally - under Playe:D

Early 1950's, a New York back ally.

This is the exterior environment for the award winning VR game 'The Red Stare'. www.theredstare.com available on steam: http://Steam.Theredstare.Com
The Red Stare is a room-scale VR game about spying on communist spies from your apartment window.

In The Red Stare you act as an American agent in the 1950s on a stake out. Gathering evidence on your neighbors, figuring out what role they play with the goal of eventually identifying which one of them is a communist spy.

I've been responsible for designing, modeling, UVing and texturing most of the exterior environment and some of the props of the game.
This is a school project in which me and my team have total freedom on what to develop.
The game is published on Steam and is free of charge.

Most of the assets I created you can also find on my portfolio as separate pieces.

Winner of two Dutch Game Awards!
Best Student Art Direction
Best Student Game Direction

Winner of two Dutch Game Awards!
Best Student Art Direction
Best Student Game Direction

Newest ingame render. We are using a dynamic day and night cycle now. It greatly improved the lighting of the scene.

Newest ingame render. We are using a dynamic day and night cycle now. It greatly improved the lighting of the scene.

The day and night cycle, some of the different lighting situations of the day.

The day and night cycle, some of the different lighting situations of the day.

The interior of the game

The interior of the game

A view from the balcony of one of the buildings.

A view from the balcony of one of the buildings.

The environment at night, the building on the left still needs to be lit properly.

The environment at night, the building on the left still needs to be lit properly.

The evening falls, and the building and telephone-pole in front of you give a really nice silhouette.

The evening falls, and the building and telephone-pole in front of you give a really nice silhouette.

Textured version of the street, rendered in Substance Painter

Textured version of the street, rendered in Substance Painter

wireframe of all the buildings I made

wireframe of all the buildings I made

The different colors in the materials make it easier for me to know which part has what material.

The different colors in the materials make it easier for me to know which part has what material.