A personal project to improve my skills with texturing, lighting, Unreal shaders and creating believable environments.
Rendered in the Unreal Engine 4
I wanted to mix stylized meshes and textures with semi-realistic shading, because I wanted to know if these two would work together.
The end result came out quite nicely.
I went to the city of Gorinchem in the Netherlands, to take reference pictures of the old parts of the city, then I looked at old city maps and compared them to Google maps, to decide what layout I wanted to use for the environment.