Space Squid - Ludum Dare 38

A gamejam project I worked on with team Potaton.
We made it for Ludum Dare 38, I was responsible for the art and did mostly shaderwork in Unreal 4 and some modeling and texturing.
The model of the big purple sphere is made by the other artist in the team, I made the forcefield effect though.
Play it here: https://ldjam.com/events/ludum-dare/38/space-squid

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Ingame screenshot of the environment taken from the firstperson player perspective

Rocket that gets shot at the player, I added a sharks face as seen on ww2 airplanes

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Ingame screenshot of the main boss taken from the firstperson player perspective

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Model of the gun rendered in unreal, the screen use to have a nice panning display with green logs and random info, we ended up using the screen as a health indicator