1950's luxurious skyscraper - Environment Artist for The Red Stare

This is one of the buildings I designed, modeled and textured for a project I'm currently working on.
Most of the detail is put in the middle of the model and the textures because that's the part that the player is closest to ingame.

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Street-view of the entrance of the building, rendered in Marmoset Toolbag

3D viewer

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The building together with the rest of the scene, rendered ingame.

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The building as seen from the ground, rendered ingame.

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Ingame screenshot of the players view on the building at night.

Ralf hakkesteegt 2017 04 13 13 54 40 autodesk maya 2016 student version i projects y2016 y3 theapartment legacy a

Modular parts I used to construct the building.

Ralf hakkesteegt 2017 04 13 13 54 59 autodesk maya 2016 student version i projects y2016 y3 theapartment legacy a

Modular parts I used to construct the building.

Ralf hakkesteegt 2017 04 06 12 08 14 substance painter 1 7 3 buildingcbrownbiggerblocks
Ralf hakkesteegt 2017 04 06 12 08 27 substance painter 1 7 3 buildingcbrownbiggerblocks
Ralf hakkesteegt 2017 04 06 12 09 20 substance painter 1 7 3 buildingcbrownbiggerblocks