The Red Stare - New York Back ally - under Playe:D

Early 1950's, a New York back ally.

This is the exterior environment for the award winning VR game 'The Red Stare'. www.theredstare.com available on steam: http://Steam.Theredstare.Com
The Red Stare is a room-scale VR game about spying on communist spies from your apartment window.

In The Red Stare you act as an American agent in the 1950s on a stake out. Gathering evidence on your neighbors, figuring out what role they play with the goal of eventually identifying which one of them is a communist spy.

I've been responsible for designing, modeling, UVing and texturing most of the exterior environment and some of the props of the game.
This is a school project in which me and my team have total freedom on what to develop.
The game is published on Steam and is free of charge.

Most of the assets I created you can also find on my portfolio as separate pieces.

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Winner of two Dutch Game Awards!
Best Student Art Direction
Best Student Game Direction

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Newest ingame render. We are using a dynamic day and night cycle now. It greatly improved the lighting of the scene.

The Red Stare - 1080p 60fps Trailer

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The day and night cycle, some of the different lighting situations of the day.

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The interior of the game

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A view from the balcony of one of the buildings.

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The environment at night, the building on the left still needs to be lit properly.

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The evening falls, and the building and telephone-pole in front of you give a really nice silhouette.

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Textured version of the street, rendered in Substance Painter

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wireframe of all the buildings I made

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The different colors in the materials make it easier for me to know which part has what material.